- HOW TO FIX THE MISSING TEXTURES IN WWE DAY OF RECKONING ISO DRIVER
- HOW TO FIX THE MISSING TEXTURES IN WWE DAY OF RECKONING ISO PATCH
Hightest value disables texture mipmaping mode removed widescreen option from Graphics menu.movements Carrera spoilers are visible now from interior (driver) position.cars LOD model has been replaced due to adding 2 hidden highest car detail levels.
HOW TO FIX THE MISSING TEXTURES IN WWE DAY OF RECKONING ISO DRIVER
removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own.implemented proper widescreen support with correct FOV.game supports more screen resolutions than before.game supports widescreen resolutions (16:9, 16:10, etc).This option can be switched off (on by default). game Menus and Races render in native desktop resolution.game Menus and Movies render in 32 bpp mode.added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese).added option to select several 3rash API renderers (DirectX, Glide and OpenGL).removed all registry linkage, so game is fully portable now.
HOW TO FIX THE MISSING TEXTURES IN WWE DAY OF RECKONING ISO PATCH
patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3).And also some of the problems which are still need to fix. This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc. Also it includes my own created OpenGL 1.1/3.0 renderer. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG.